This ZBrush tutorial is made up of six chapters covering the following:
CHAPTER 01 – INTRO TO SUBTOOLS IN ZBRUSH
This video covers the subtool visibility and solo mode.
CHAPTER 02 – ZSPHERE RETOPOLOGY IN ZBRUSH – PART 01
This video introduces the basics of Retopology using Zspheres.
CHAPTER 03 – ZSPHERE RETOPOLOGY IN ZBRUSH – PART 02
This video covers best practices and strategies for good retopology.
CHAPTER 04 – ZSPHERE RETOPOLOGY IN ZBRUSH – PART 03
This video continues the retopology demonstration.
CHAPTER 05 – PROJECTING DETAIL IN ZBRUSH
This video covers creating editable geometry from the Zsphere Retopology and the ProjectAll feature.
CHAPTER 06 – USING ZBRUSH ZREMESHER
This video covers the basic functionality of Zremesher.
Instructor Isaac Oster demonstrateshow to use Zspheres for retopology in Brush. He retopologises the hand from the previous tutorial in order to create a game-ready model. In addition, Isaac also introduces us to the general functionality of ZRemesher.
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