Maya tutorial: Combining Global Illumination with Final Gathering | lynda.com

This Autodesk Maya tutorial shows how to work with indirect light by combining Final Gathering with Global Illumination techniques. Watch more at http://www.lynda.com/Maya-2011-tutorials/lighting-and-rendering-in-mental-ray/61222-2.html?utm_medium=viral&utm_source=youtube&utm_campaign=videoupload-61222-0312

This specific tutorial is just a single movie from chapter three of the Maya 2011 Lighting and Rendering in mental ray course presented by lynda.com author Eric Keller. The complete Maya 2011 Lighting and Rendering in mental ray course has a total duration of 4 hours and 56 minutes and explores the most efficient and innovative mental ray techniques, including direct versus indirect lighting methods, creating different types of shadows, using the new ShadowMap camera, and reusing shadow and final gathering maps

Maya 2011 Lighting and Rendering in mental ray table of contents:

Introduction
1. 3D Lighting
2. Cast Shadows
3. Indirect Lighting
4. mental ray Light and Lens Shaders
5. Render Layers
6. Render Passes
7. Render Quality
Goodbye