Maya and mental ray tutorial: Using Ambient Occlusion nodes in shader trees |

This tutorial shows how to simulate shadows in shader trees using Ambient Occlusion nodes. Watch more at

This tutorial is a single movie from the Creating Shader Networks in Maya and mental ray course presented by author Aaron F. Ross. The complete course duration is 5 hours and 28 minutes long and covers the Hypershade window and shader creation with Maya and the mental ray rendering engine

1. Hypershade Interface and Workflows
2. Essential Techniques
3. mental ray Materials
4. Glossy and Reflective Surfaces
5. Transparency and Translucence
6. Surface Relief
7. Adjusting and Combining Textures
8. Special Effects
9. Maya Toon