Maya and mental ray tutorial: Generating a normal map with Transfer Maps | lynda.com

This tutorial shows how to reduce poly counts by projecting normal maps from a detailed object onto an object with less detail using Transfer Maps. Watch more at http://www.lynda.com/Maya-tutorials/Creating-Shader-Networks-Maya-mental-ray/117543-2.html?utm_medium=viral&utm_source=youtube&utm_campaign=videoupload-3da-hEDUFNEC5MA.

This tutorial is a single movie from the Creating Shader Networks in Maya and mental ray course presented by lynda.com author Aaron F. Ross. The complete course duration is 5 hours and 28 minutes long and covers the Hypershade window and shader creation with Maya and the mental ray rendering engine

Introduction
1. Hypershade Interface and Workflows
2. Essential Techniques
3. mental ray Materials
4. Glossy and Reflective Surfaces
5. Transparency and Translucence
6. Surface Relief
7. Adjusting and Combining Textures
8. Special Effects
9. Maya Toon
Conclusion