Copyright and with proud permission to distribute and use by Ben Watts Design!
check out his univers here: http://benwattsdesign.com/
In this first quick tip we’ll learn how to grow attributes across static or deforming geometry. This effect looks very organic and is useful for many things including the spreading of shader attributes, growing / joining polylines or even liquid growth style effects.
The FREE project file is available here: benwattsdesign.com