When rendering out Game Art for your demo reel, you don’t always need mental ray, final gather, global illumination, raycasting, etc.
Maya 2014’s built-in Viewport 2.0 can turn out some impressive ambient occlusion, antialiasing, and lighting quality. Properly tweaked, a playblast with Viewport 2.0 can be very difficult to distinguish from a lengthy render.
Why did I choose a bright blue background? I can use this solid color for chroma-key transparency in Premiere or After Effects! Some video codecs (like Quicktime – Animation) will support transparency natively.
**Credit for the character used in this video goes to Jason Poirier