Battle Scene in Blender – Tutorial

A workflow tutorial on how to create a massive battle simulation using particel systems in Blender! The workflow covers 10 phases: modeling, texturing, rigging, animation, terrain, particle systems, more particles, lighting, camera, and render.
John Mervin’s tutorial:
PIXAR Texture Library (1993) :
Reynante Martinez’s IBL node setup:
Greg Zaal’s free HDRI pack: