Battle Scene in Blender – Tutorial

A workflow tutorial on how to create a massive battle simulation using particel systems in Blender! The workflow covers 10 phases: modeling, texturing, rigging, animation, terrain, particle systems, more particles, lighting, camera, and render.
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John Mervin’s tutorial: https://vimeo.com/136563441
PIXAR Texture Library (1993) : https://community.renderman.pixar.com/article/114/library-pixar-one-twenty-eight.html
Reynante Martinez’s IBL node setup: http://reynantemartinez.us8.list-manage.com/subscribe?u=dbfc76cf77f058cc4f3b61f29&id=07055b80aa
Greg Zaal’s free HDRI pack: http://adaptivesamples.com/