This series will teach you how to create the base for a 2D platformer in Unity 5.
The scripting language used in the tutorial i C#. The tutorial is for beginners and is easy to follow and understand.
This part of the series will show you how to implement an enemy with AI (artificial intelligence). The enemy is based on a State Machine that uses the design pattern called state pattern. This will teach you how to use interfaces, abstract classes, abstract functions and inheritance.
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